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pimp_my_team

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May. 11th, 2009 | 02:36 pm
posted by: megguendo in pimp_my_team

Hello, dead community!
So I have....half a team for you today. Been working on it since late September. Sorta. I'm very slow at this lol

Anyway, I just have some questions about moves. I'll show you what I've got so far.



Volbeat @ Salac Berry
Timid Nature
252 HP, 252 Speed
Ability: Swarm
- Bug Buzz
- Tail Glow
- Baton Pass
- Substitute

So far this is the only one that's completley the way I want him. I'll be using him to pass Sp. Attack and Speed boosts to my Glaceon.

Glaceon @ Wise Glasses
Modest Nature
252 Sp. attack, 204 Sp. defense, 52 Defense
Ability: Snow Cloak
- Shadow Ball
- Blizzard/Ice Beam
- Hail
- ???

I'm trying to decide if he really needs Hail or not. He definatley needs it if I choose Blizzard but I like that Ice Beam has more HP. And with his already-high Sp. attack + the boost, it should be powerful enough. But maybe I still want the evasion boost? And then I have no idea what else to put on him.
Wise Glasses seemed like a good choice since make it'd his Sp. attack even higher but maybe he doesn't really need it. I don't know.

Nidoqueen @ Leftovers
Relaxed Nature
252 HP, 252 Defense
Ability: Poison Point
- Earthquake
- Poison Jab
- Superpower
- Aerial Ace

Well, I literally have around 90 Nidoran female on my Ranch, so I figured I most likely had one of a good nature lol. So I plucked one out and got her EVs all done, I just don't know exactly what to do for attacks. I know Earthquake definatley. Even though I don't seem to have the TM o_O; I don't think I used it though... I'll have to go look for it.


Any suggestions about anything welcome. Especially if you have an idea what other three Pokemon would go well with these guys. I'm trying to go with my favorites and ignore tiers. Thank you~
Oh yeah, these Pokemon are all on my Platinum game if that influnces your suggestions at all.

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TH, boyeeeee

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from: holzerhedrpca
date: May. 11th, 2009 07:59 pm (UTC)
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Whoa.

Anyway, I'm glad to see you'd like to use your favorites on a team. That's the best attitude to have, but it's probably best suited for Wi-Fi. That's okay, because that's the focus of this community (even though I cracked and DL'ed Shoddy Battle for my home computer).

That all being said, it looks like you're a fan of UU and NU Pokémon, which actually is its own viable metagame. So, I'll take a look at this as if you would be taking it into standard (meaning OU/all-except-Ubers) play and in UU play.

First off, is Volbeat your lead? You probably don't want to use it to start out because it's not fast. It'd be better to use it down the order so you can set up for Glaceon.

Speaking of Glaceon, Hail is not really all that beneficial for the rest of your team, so I'd scrap it. If you really wanted to run Hail though, you'd be better off adding Abomasnow for the semi-permanence.

I really have to get some stuff finished here at work, but when I get home, I'll go over the team more and finish really rating it. Thanks for posting though!

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TH, boyeeeee

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from: holzerhedrpca
date: May. 13th, 2009 12:25 am (UTC)
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Okay, a more detailed rate, as promised.

Right now, your three starting Pokémon are best suited to be in UU/NU play. That is how I'm going to tailor your team, but I'll also eventually give it options so that it can be competitive in standard. As it stands right now, you have Pokémon that are suited for special attack, baton passing boosts and providing defensive support. Two of the three are weak to Stealth Rock, so you'll need a Rapid Spinner. You also need a Pokémon capable of leading off. In today's game, that means they either need to be able to prevent the other team from setting up or making the other lead pay for using Taunt.

Now, onto your individual team members...

Nidoqueen is actually a very solid pick to use in a support role. Going into all-out attack mode with that EV spread doesn't compute. It seems by your EVs you want Nido to defend but the moves say attack. Go with what you wanted to do via the EVs.

Nidoqueen @ Black Sludge/Leftovers
Impish Nature, 252 HP/240 Def/16 SpD
- Stealth Rock
- Earthquake
- Stone Edge/Crunch
- Toxic/Taunt/Roar

Laying down rocks can be a big part in attaining a quick victory, especially in the lower tiers where most things are relegated there because of their massive SR weaknesses. You can have Roar there to combo with SR to rack up residual indirect damage. Toxic and Taunt are the other support options I like. Taunt can help prevent setting up, although it'll be useless against faster opponents, and Toxic can continue to aid in racking up residual indirect damage.

Earthquake is a good attack to have. You get STAB on it, and it hits hard on most things that don't resist it, even without any Atk EVs. The other attack on your combo depends on what you'd rather be walled by: if you go with Stone Edge, you're walled by Torterra and Claydol in UU. If you go with Crunch, it's Honchkrow, Cacturne and Shiftry. It's a coin-flip if you ask me though.

Max EVs on Nidoqueen get it to a Leftovers recovery point, ie, a HP number divisible by 16. It's for maximum efficiency. 240 Def EVs get you to a "jump point" in that it's the highest possible point where you get a 2 EV gain rather than a 1 EV gain. The rest go into Special Defense.

I'll be back with more later!

Edited at 2009-05-13 12:27 am (UTC)

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TH, boyeeeee

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from: holzerhedrpca
date: May. 13th, 2009 01:18 am (UTC)
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Next, I don't think your Volbeat needs too much tweaking, except to add that stray 4 EVs you're missing to HP. I'll be frank with you... I'm not a huge fan of Volbeat, but it is important for you to have on the team, and that's a good role for it to fill.

Glaceon could use a little work though. Since you'd be better off not running a Hail team than running one, you might as well go for Ice Beam over Blizzard for accuracy's sake. Shadow Ball is a good secondary move, as it covers a lot of ground. You do have a problem in that you can't hit Steels. Luckily for you, Steel types aren't that plentiful in the lower tiers, and the most common of them, Steelix, is neutral to Ice and has less than desirable special stats.

Now, as for your other two moveslots... well, the Curse of the Eevees hits Glaceon hard as outside of Hidden Power, it gets Signal Beam and Water Pulse in the way of special moves. With no Technician or Serene Grace, Water Pulse can become a bit dicey, although running off of 130 base SpA, it can still hurt enough to chase out certain threats. The other problem that Glaceon has is its pitiful speed. Base 65, even with favorable nature and max EV investment ain't outrunning a whole lot, unless you run it with a Scarf:

Glaceon @ Choice Scarf
Timid Nature, 12 HP/252 SpA/244 Spe
- Ice Beam
- Shadow Ball
- Signal Beam/Water Pulse/Hidden Power [Fire/Fighting]
- Signal Beam/Water Pulse/Hidden Power [Fire/Fighting]

Your Speed EVs will let you outrun all non-Scarfed Sceptile, which is a good goal to have. Be forewarned though, you may not be able to switch in on HP Fire on Sceptile, which is an option that they have. However, if you're playing amongst friends that don't really breed/hack for favorable and strong HPs, then it's a much safer investment.

With Volbeat and Scarf Glaceon, it's imperative that you have a Rapid Spinner in case Rocks go down. Tentacruel is by far the best RSer in the game by my estimation, but it's OU. If you and your friends play tierless competitive battles, then use this set:

Tentacruel @ Black Sludge/Leftovers
Calm Nature, 204 HP/88 Def/216 SpD
- Rapid Spin
- Hydro Pump/Surf
- Sludge Bomb
- Ice Beam/Barrier/Knock Off/Toxic

EVs get you to a lefties recovery point, a jump point in SpD and the rest go into Defense so you can switch in on Close Combats, Bullet Punches and unboosted Waterfalls better. The moves are self explanatory. I prefer Hydro Pump over Surf because Tentacruel can use the power since it's bulky enough to afford to miss.

If your friend stick to tiers, or you go out into the bigger competitive world and end up doing UU, use Claydol. While its number of weaknesses is galling, none of them are 4x, and its ability will let it evade Spikes and Toxic Spikes upon switch in while still retaining hte ability to clear them:

Claydol @ Leftovers
Calm Nature, 236 HP/56 Def/216 SpD
- Rapid Spin
- Earth Power
- Ice Beam/Shadow Ball/Psychic/Charge Beam/Grass Knot/etc.
- Reflect/Light Screen/Toxic

Your second attack is sort of a grab-bag, although Charge Beam is an appealing option if you want a way to boost SpA and thus increase Claydol's staying power should you see the opportunity to keep it in. Either screen works as an overall team support option.

More later, including a suggestion for your lead!

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TH, boyeeeee

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from: holzerhedrpca
date: May. 13th, 2009 01:43 am (UTC)
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Now for your lead.... generally, leads set the tone for the match, either by setting up for your team or preventing the other team from setting up. Your team needs all the help it can get to keep entry hazards, including the ever dangerous Stealth Rock, off the field. The last line of defense is your RSer. The first line will be a fast, Taunting lead.

Many people like to get Stealth Rock set up in the beginning of hte match. While in theory that's a good idea to maximize the indirect damage, you leave yourself wide open to a RSer coming in and undoing that after the suicide lead is fainted. It's far more important to prevent such a set-up and keep the battlefield clean. In UU, there are a few good leads. I like Crobat for your team.

Crobat @ Focus Sash
Timid Nature, 4 HP/252 SpA/252 Spe
- Taunt
- U-Turn
- Air Slash
- Hypnosis

Taunt is the key here. Hypnosis will help cripple switch-ins hoping to take advantage of Crobat, while U-Turn is for a quick escape if you're outmatched. Air Slash as an attacking option when you can.

To round out your team, I'd say go with a good, fast physical attacker. Several Pokémon in UU can fit that bill, like Swellow, Sceptile, Scyther, Arcanine and Primeape. I'm tapped out right now. Maybe if I'm not the only one who's left in this forum, others can give you a hand? :)

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